#include #include "Die.h" #include "BodyPartT.h" using namespace std; size_t BodyPartTToIndex(BodyPartT part) { return static_cast(part); } void InitializePlayer(int player[]); void PrintPlayer(const int player[], string playerName); int main() { int player1[BODY_PART_COUNT], player2[BODY_PART_COUNT]; InitializePlayer(player1); InitializePlayer(player2); PrintPlayer(player1, "1"); PrintPlayer(player2, "1"); return 0; } void PrintPlayer(const int player[], string playerName){ BodyPartT i; cout << "The bug for " << playerName << ":" << endl; for(i = FIRST_BODY_PART; i != BodyPartT::NONE; ++i) { size_t j {BodyPartTToIndex(i)}; cout << "\t" << i << "\t" << player[j] << endl; } } void InitializePlayer(int player[]){ BodyPartT i; for(i = FIRST_BODY_PART; i != BodyPartT::NONE; ++i) { size_t j {BodyPartTToIndex(i)}; player[j] = 0; } }