#pragma once #include "GameConstants.h" class WarehouseT { public: WarehouseT(); void Wood(int); int Wood(void) const; void Food(int); int Food(void) const; void Gold(int); int Gold(void) const; void Construction(int); int Construction(void) const; void Coins(int); int Coins(void) const; void Victory(int); int Victory(void) const; private: int wood{0}, food{INITIAL_FOOD}, gold{0}, construction{0}, coins{0}, victory{0}; };