#include using namespace std; const size_t ROWS = 4; const size_t COLS = 3; typedef char BoardT[ROWS][COLS]; void DrawBoard(const BoardT board); // this will work, but I feel the other is cleaner. void InitBoard(char board[ROWS][COLS]); void FillPosition(BoardT board, size_t row, size_t col, char letter); int main() { BoardT board; InitBoard(board); DrawBoard(board); cout << "Placing A at (3,0)" << endl; FillPosition(board, 3,0,'A'); cout << "Placing A at (0,1)" << endl; FillPosition(board, 0,1,'A'); cout << "Placing A at (5,5)" << endl; FillPosition(board, 5,5,'A'); cout << endl; DrawBoard(board); return 0; } void FillPosition(char board[ROWS][COLS], size_t row, size_t col, char letter){ if (row